Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors.
The fluid solver has been rebuilt from the ground up for 4.0. We now use a parallel binned symmetrical solver which does two great things for us: Cuts the amount of particle interactions in half. This boosts performance, specially in mobile devices. Imposes no limits on the amount of neighbors per particle. If you have any question please join our forum: quick introduction to fluid simulation and rendering using ObiFluid.
Depends on the Burst, Jobs, Collections, and Mathematics packages, for compatibility with all platforms Burst can compile for. Without these packages, it can still run, but only in Windows, Mac,Linux, iOS and Android.
Obi Rope Documentation
- However, travel restrictions are often changing. With questions about specific places you have visited, contact our customer service at 1-877-340-8777 or customerservice@obi.org. The CDC keep track of the locations with malaria risk for travelers from the U.S.
- As one of my badass feminist idols, Melissa Fabello, elaborates more in depth in this article, the OBI Model was created by Don Dyson and Brent Satterly in 2010 to explain the complexity of what we usually think of as sexual orientation. They separated it into three related elements: Orientation, Behaviour and Identity (OBI).
With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.
Warning: Please note that fluid simulation is a very demanding task. Be aware of its performance implications before using it.
Obi Fluid Mobile
What to use it for:
- Small scale fluid simulations
- 2D fluid game mechanics
- Dripping fluid
- Splash effects
What NOT to use it for:
- Large scale fluid simulations
- Pools, oceans, lakes, floods
All physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity...
Obi Fluid Vr
Features:
- Custom emitter shapes.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, all parameters are exposed.
- Adjustable solver iteration count.
- Per-particle properties: surface tension, vorticity, buoyancy....
- Hassle-free particle resolution adjust using a single parameter.
- Supports fluids of different resolution interacting in the same simulation.
- Supports high density ratios in multiphase simulations.
- Supports Box, Sphere, Capsule, Mesh, Character and Terrain colliders.
- Automatic camera culling: non-visible fluids do not update their simulation.
Detail this asset from Unity Asset Store:
This is a paid asset, but now you can download Obi Fluid Free.
Obi Fluid v6.0.1 (Latest version)
Obi Fluid v5.6
Obi Fluid Hdrp
Obi Fluid v5.3
Obi Fluid v5.0
Obi Fluid v3.5
“If possible, please buy the package to support the developer”
With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.
Please note that fluid simulation is a very intensive task. Be aware of its performance implications before using it.
Available for Windows, Mac, iOS and Android.
Links
Obi Website
Community and Support Forum
What to use it for:
– Small scale fluid simulations
– 2D fluid game mechanics
– Dripping fluid
– Splash effects
What NOT to use it for:
– Large scale fluid simulations
– Pools, oceans, lakes, floods
All physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity…
Features:
– Custom emitter shapes.
– Two-way rigid body interaction.
– Modular solver: don’t waste performance, all parameters are exposed.
– Adjustable solver iteration count.
– Per-particle properties: surface tension, vorticity, buoyancy….
– Hassle-free particle resolution adjust using a single parameter.
– Supports fluids of different resolution interacting in the same simulation.
– Supports high density ratios in multiphase simulations.
– Supports Box, Sphere, Capsule, Mesh, Character and Terrain colliders.
– Automatic camera culling: non-visible fluids do not update their simulation.